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The Government Machine from Miles J. Breuer 's short story "Mechanocracy" (1932). The Brain from Laurence Manning 's novel The Man Who Awoke (1933). The Machine City from John W. Campbell 's short story "Twilight" (1934). The Mechanical Brain from Edgar Rice Burroughs 's Swords of Mars (1934).
This is a list of the origins of computer-related terms or terms used in the computing world (i.e., a list of computer term etymologies ). It relates to both computer hardware and computer software . Names of many computer terms, especially computer applications, often relate to the function they perform, e.g., a compiler is an application that ...
Following is a list of code names that have been used to identify computer hardware and software products while in development. In some cases, the code name became the completed product's name, but most of these code names are no longer used once the associated products are released.
A technology consisting of computer components and recording media used to retain digital data. It is a core function and fundamental component of computers. [1] device memory. local memory associated with a hardware device such as a graphics processing unit or OpenCL compute device, distinct from main memory.
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Magic smoke (also factory smoke, blue smoke, angry pixies, or the genie), a humorous name for the caustic smoke produced by burning out electronic circuits or components. Ninety–ninety rule: "the first 90% of the code accounts for the first 90% of the development time. The remaining 10% of the code accounts for the other 90% of the ...
Gauss–Legendre algorithm: computes the digits of pi. Chudnovsky algorithm: a fast method for calculating the digits of π. Bailey–Borwein–Plouffe formula: (BBP formula) a spigot algorithm for the computation of the nth binary digit of π. Division algorithms: for computing quotient and/or remainder of two numbers.
Computer-generated image created by Gilles Tran. Following is a list of notable 3D modeling software, computer programs used for developing a mathematical representation of any Three Dimensional surface of objects, also called 3D modeling.