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  2. LHDC (codec) - Wikipedia

    en.wikipedia.org/wiki/LHDC_(codec)

    Low Latency Audio Codec (LLAC) is also called LHDC LL. It is based on the high definition wireless audio technology from LHDC, but designed for low latency and features an auto-detect gaming mode. Savitech claims LLAC has end-to-end latency of around ~30ms. LLAC supports bitrates of 400/600 kbit/s, bit-depth of up to 24 bit and sample rate of ...

  3. Parsec (software) - Wikipedia

    en.wikipedia.org/wiki/Parsec_(software)

    Parsec (software) Parsec is a proprietary remote desktop application primarily used for playing games through video streaming. Using Parsec, a user can stream video game footage through an Internet connection, allowing one to run a game on one computer but play it remotely through another device. Although its main focus is gaming, Parsec can ...

  4. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Lag (video games) In computers, lag is delay ( latency) between the action of the user (input) and the reaction of the server supporting the task, which has to be sent back to the client . The player's ability to tolerate lag depends on the type of game being played. For instance, a strategy game or a turn-based game with a slow pace may have a ...

  5. Client-side prediction - Wikipedia

    en.wikipedia.org/wiki/Client-side_prediction

    Client-side prediction is a network programming technique used in video games intended to conceal negative effects of high latency connections. The technique attempts to make the player's input feel more instantaneous while governing the player's actions on a remote server . The process of client-side prediction refers to having the client ...

  6. The 10 Best High-Protein Foods to Eat For Lunch ... - AOL

    www.aol.com/10-best-high-protein-foods-113500002...

    At least 15 grams is a good goal. These 10 high-protein lunchtime foods can get you there. 1. Chicken Breast. A 3-ounce serving of grilled chicken breast provides an impressive 26 grams of protein ...

  7. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode. Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers. Players often infer "bad netcodes" when they experience lag or when their inputs are dropped. Common causes of such issues include high latency between server and client ...

  8. LPDDR - Wikipedia

    en.wikipedia.org/wiki/LPDDR

    v. t. e. Low-Power Double Data Rate ( LPDDR ), also known as LPDDR SDRAM, is a type of synchronous dynamic random-access memory that consumes less power and is targeted for mobile computers and devices such as mobile phones. Older variants are also known as Mobile DDR, and abbreviated as mDDR. Modern LPDDR SDRAM is distinct from DDR SDRAM, with ...

  9. Starting signal technology helped make Noah Lyles' 100-meter ...

    www.aol.com/starting-signal-technology-helped...

    On Aug. 4, Lyles won the 100-meter dash by 0.005 seconds, with a system of super-fast cameras and timing technology used to determine his torso reached the finish line before silver medalist ...