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  2. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    They started "field verification" of Blender during their ongoing production of Evangelion: 3.0+1.0. [143] They also signed up as Corporate Silver and Bronze members of Development Fund. [144] [145] [146] The 2020 film Wolfwalkers was partially created using Blender. [147] The 2021 Netflix production Maya and the Three was created using Blender ...

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [3] Geometry shaders were introduced with Direct3D 10 and OpenGL 3.2.

  4. Standard Portable Intermediate Representation - Wikipedia

    en.wikipedia.org/wiki/Standard_Portable...

    Standard Portable Intermediate Representation (SPIR) is an intermediate language for parallel computing and graphics by Khronos Group. It is used in multiple execution environments, including the Vulkan graphics API and the OpenCL compute API, to represent a shader or kernel. It is also used as an interchange language for cross compilation. [1][2] SPIR-V is a new version of SPIR which was ...

  5. 1 + 2 + 3 + 4 + ⋯ - Wikipedia

    en.wikipedia.org/wiki/1_%2B_2_%2B_3_%2B_4_%2B_%E...

    The first four partial sums of the series 1 + 2 + 3 + 4 + ⋯. The parabola is their smoothed asymptote; its y -intercept is −1/8, and the area of the parabola underneath the y-axis is -1/12. [ 1 ] The infinite series whose terms are the natural numbers 1 + 2 + 3 + 4 + ⋯ is a divergent series.

  6. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.

  7. GeForce 40 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_40_series

    ^ In OpenCL 3.0, OpenCL 1.2 functionality has become a mandatory baseline, while all OpenCL 2.x and OpenCL 3.0 features were made optional. ^ a b The number of Streaming multi-processors on the GPU. ^ a b Core boost values (if available) are stated below the base value inside brackets.

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