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Hey folks! Today I’m here writing my first tutorial along with TwinPlayz Recently there’s been this popular game going around called “PLS Donate!” (created by haz3mn) We’ve recreated it, but in a tutorial way! Please note our intentions are not to get more copies out there, but rather get people a Below this I will be explaining how it works. For the server code we’ll be getting ...
I could tell that Pls Donate does a great job of using MouseEnter and MouseLeave events in combination with TweenService. The Color3, Size, and Position of buttons, images, and text change based on those events. To round the corners of Frames or other UI elements, like shown in the video, use the UICorner component.
NOTE: This retrives all of a user’s gamepasses, regardless of their inventory being private/public Ever wanted to make a PLS Donate game? Well I did, so I made it. Here’s how: So, we’re not just going to get a user’s public gamepasses from their inventory. We will RETRIEVE EVERY GAMEPASS the player has created on their games. Let’s begin. (getting a user’s clothing is fairly simple ...
Sinlernick (Sinlernick) February 22, 2023, 9:56pm #23. According to the person above me, the game that was inspired by pls donate is legit named pls donate. Hazem has every right to be mad because the other developer is legit using his game’s name. Plus, every dev has the right whether to “help” the community or not.
It is. I was inspired by it. A little while ago, I made a post suggesting that Roblox should make the leaderstats of “Pls Donate” the default because it looks good. However, people hated on me. I remade it, and now it looks quite awesome. I know, I know, I think I one of the most hated person on the devforum But this thing is actually good ...
Today i got banned for the Reason of Selling or Buying Robux off site. This is starting to happen more frequently because exploiters have found a way to game the system by impersonating developer accounts on 3rd party sites and then the Roblox Ai scans those sites and assumes it’s you selling, buying, etc.
Context: In my game PLS DONATE, which focuses on Robux donations, many players struggle with the requirement to create game passes or clothing items to start receiving donations. This challenge significantly impacts my game, often leading to a decline in player retention, as there’s currently no easy method for donating or gifting Robux to others without going through the whole process of ...
local tool = script.Parent. local cd = tool:WaitForChild("ClickDetector") cd.MouseClick:Connect(function(player) player.PlayerGui.Donate.Frame.Visible = true. end) This should be working as long as the script is on the client, if it is on the server, then the practical way is to use a remote event, but you could also do it the same way.
PLS DONATE MODDED is a game where you can claim booths and make fake robux to donate fake robux to random players. Changelog v1.5.1 Added Code Gui Added Firework Spawner (when donated 5k, 10k, 100k, 1M, etc.) Changed Shop. Updated Booths remade booths more updates are about to come!
When a sale is made, take the Robux value from the SurfaceGui as you had already done with MarketplaceService and increment an Attribute that has total sales, and a SurfaceGui. Then when the player leaves, or when a sale is made, save the data to a DataStore. When the player joins, retrieve the saved value from the DataStore and put it on a ...