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  2. List of largest video game companies by revenue - Wikipedia

    en.wikipedia.org/wiki/List_of_largest_video_game...

    This is a listing of largest video game publishers and developers ranked by reported revenue. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [ 1][ 2] Among the 50 largest video game companies, thirteen are based in the United States, ten in Japan, six each in South Korea and ...

  3. Video games in India - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_India

    Video gaming in India is an emerging market since India is experiencing strong growth in online gaming, making it one of the top gaming markets in the world. Over the past few decades, the Indian gaming industry has gone from close to nonexistent in the 1990s to one of the top markets globally in the late 2010s.

  4. Exchange rate history of the Indian rupee - Wikipedia

    en.wikipedia.org/wiki/Exchange_rate_history_of...

    Exchange rate history of the Indian rupee. This is a list of tables showing the historical timeline of the exchange rate for the Indian rupee (INR) against the special drawing rights unit (SDR), United States dollar (USD), pound sterling (GBP), Deutsche mark (DM), euro (EUR) and Japanese yen (JPY). The rupee was worth one shilling and sixpence ...

  5. Indian rupee - Wikipedia

    en.wikipedia.org/wiki/Indian_rupee

    The Digital Rupee (e₹) [ 39] or eINR or E-Rupee is a tokenised digital version of the Indian Rupee, issued by the Reserve Bank of India (RBI) as a central bank digital currency (CBDC). [ 40] The Digital Rupee was proposed in January 2017 and launched on 1 December 2022. [ 41]

  6. Economic history of India - Wikipedia

    en.wikipedia.org/wiki/Economic_history_of_India

    From 1850 to 1947, India's GDP in 1990 international dollar terms grew from $125.7 billion to $213.7 billion, a 70% increase, or an average annual growth rate of 0.55%. This was a higher rate of growth than during the Mughal era (1600–1700), when it had grown by 22%, an annual growth rate of 0.20%, or the longer period of mostly Maratha ...

  7. Economy of the United States - Wikipedia

    en.wikipedia.org/wiki/Economy_of_the_United_States

    The bottom 25% of families had a median net worth of zero, while the 25th to 50th percentile had a median net worth of $40,000. [218] Wealth inequality is more unequal than income inequality, with the top 1% households owning approximately 42% of the net worth in 2012, versus 24% in 1979. [219]

  8. Panic of 1893 - Wikipedia

    en.wikipedia.org/wiki/Panic_of_1893

    Panic of 1893. Drawing in Frank Leslie's of panicked stockbrokers on May 9, 1893. The Panic of 1893 was an economic depression in the United States that began in 1893 and ended in 1897. [ 1] It deeply affected every sector of the economy and produced political upheaval that led to the political realignment of 1896 and the presidency of William ...

  9. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1] The video game industry has grown from niche to ...