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  2. Source-to-source compiler - Wikipedia

    en.wikipedia.org/wiki/Source-to-source_compiler

    t. e. A source-to-source translator, source-to-source compiler ( S2S compiler ), transcompiler, or transpiler [1] [2] [3] is a type of translator that takes the source code of a program written in a programming language as its input and produces an equivalent source code in the same or a different programming language.

  3. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    The Lua C API is stack based. Lua provides functions to push and pop most simple C data types (integers, floats, etc.) to and from the stack, as well as functions for manipulating tables through the stack. The Lua stack is somewhat different from a traditional stack; the stack can be indexed directly, for example.

  4. Scripting language - Wikipedia

    en.wikipedia.org/wiki/Scripting_language

    The act of writing a script is called scripting. Scripting language or script language describes a programming language that it is used for scripting. [1] Originally, scripting was limited to automating an operating system shell and languages were relatively simple. Today, scripting is more pervasive and some languages include modern features ...

  5. Rexx - Wikipedia

    en.wikipedia.org/wiki/Rexx

    Rexx. Rexx ( Restructured Extended Executor) is a programming language that can be interpreted or compiled. It was developed at IBM by Mike Cowlishaw. [3] [4] It is a structured, high-level programming language designed for ease of learning and reading. Proprietary and open source Rexx interpreters exist for a wide range of computing platforms ...

  6. One-liner program - Wikipedia

    en.wikipedia.org/wiki/One-liner_program

    One-liner program. In computer programming, a one-liner program originally was textual input to the command line of an operating system shell that performed some function in just one line of input. In the present day, a one-liner can be. an expression written in the language of the shell; the invocation of an interpreter together with program ...

  7. Syntax (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Syntax_(programming_languages)

    In computer science, the syntax of a computer language is the rules that define the combinations of symbols that are considered to be correctly structured statements or expressions in that language. This applies both to programming languages, where the document represents source code, and to markup languages, where the document represents data.

  8. Type conversion - Wikipedia

    en.wikipedia.org/wiki/Type_conversion

    Type conversion. In computer science, type conversion, [1] [2] type casting, [1] [3] type coercion, [3] and type juggling [4] [5] are different ways of changing an expression from one data type to another. An example would be the conversion of an integer value into a floating point value or its textual representation as a string, and vice versa.

  9. Comparison of programming languages (syntax) - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    Languages that interpret the end of line to be the end of a statement are called "line-oriented" languages. "Line continuation" is a convention in line-oriented languages where the newline character could potentially be misinterpreted as a statement terminator. In such languages, it allows a single statement to span more than just one line.

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    lua language roblox wikimicrosoft word scripting language