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Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity. Graphics artists can choose from a variety of light sources ...
This is a list of sources of light, the visible part of the electromagnetic spectrum.Light sources produce photons from another energy source, such as heat, chemical reactions, or conversion of mass or a different frequency of electromagnetic energy, and include light bulbs and stars like the Sun. Reflectors (such as the moon, cat's eyes, and mirrors) do not actually produce the light that ...
Structured light is the process of projecting a known pattern (often grids or horizontal bars) on to a scene. The way that these deform when striking surfaces allows vision systems to calculate the depth and surface information of the objects in the scene, as used in structured light 3D scanners . Invisible (or imperceptible) structured light ...
Coherence (physics) In physics, coherence expresses the potential for two waves to interfere. Two monochromatic beams from a single source always interfere. [1] : 286 Physical sources are not strictly monochromatic: they may be partly coherent. Beams from different sources are mutually incoherent . When interfering, two waves add together to ...
The flat bottom surfaces of the anvil and post embedded inside the epoxy act as anchors, to prevent the conductors from being forcefully pulled out via mechanical strain or vibration. A light-emitting diode ( LED) is a semiconductor device that emits light when current flows through it. Electrons in the semiconductor recombine with electron ...
Phong reflection is an empirical model of local illumination. It describes the way a surface reflects light as a combination of the diffuse reflection of rough surfaces with the specular reflection of shiny surfaces. It is based on Phong's informal observation that shiny surfaces have small intense specular highlights, while dull surfaces have ...
An integrating sphere (also known as an Ulbricht sphere) is an optical component consisting of a hollow spherical cavity with its interior covered with a diffuse white reflective coating, with small holes for entrance and exit ports. Its relevant property is a uniform scattering or diffusing effect. Light rays incident on any point on the inner ...
Volume rendering. v. t. e. Volumetric lighting, also known as " God rays ", is a technique used in 3D computer graphics to add lighting effects to a rendered scene. It allows the viewer to see beams of light shining across the environment. Examples of volumetric lighting are seeing sunbeams shining through a window and seeing sunbeams radiating ...