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  2. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  4. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...

  5. List of Royal Air Force operations - Wikipedia

    en.wikipedia.org/wiki/List_of_Royal_Air_Force...

    22 November 1943. Rhodes. Part of the Dodecanese campaign, World War II. [ 11] Newcombe. 13 January 2013. 14 November 2022. West Africa. Operation Newcombe was the code name for two separate and concurrent RAF non-combat military operations in Mali.

  6. Calvin Bailey - Wikipedia

    en.wikipedia.org/wiki/Calvin_Bailey

    Bailey was born in 1977 or 1978 in Zambia. [2] As a child, his family moved to London, [2] where Bailey grew up in Plumstead and attended a now defunct comprehensive school. [3]

  7. Blinn–Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Blinn–Phong_reflection_model

    The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. [1]Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are ...

  8. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. It is most well-known for its usage by Valve, but the engine has been used both by small teams and individuals to create modifications of Valve games, [ 1] and other ...

  9. List of accidents and incidents involving the Lockheed C-130 ...

    en.wikipedia.org/wiki/List_of_accidents_and...

    The two prototype YC-130s, AF Serial Numbers 53-3396 and 53-3397, were built at the Burbank, California plant, and were given c/ns 1001 and 1002.Production Hercules have all been built at the Lockheed-Marietta, Georgia plant, and began their c/ns at 3001 (USAF 53-3129, still extant at the Air Force Armament Museum).