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  2. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).

  3. Progress chart - Wikipedia

    en.wikipedia.org/wiki/Progress_chart

    A progress chart is a reward system. It involves stickers or stars, and a chart that can be either printed off or made by hand. The main goal of a progress chart is to track children's learning or behavior. It can be used to curb bad behaviors and to encourage good behaviors. It is inexpensive and can be changed to fit different situations. [ 1]

  4. Stanford marshmallow experiment - Wikipedia

    en.wikipedia.org/wiki/Stanford_marshmallow...

    Stanford marshmallow experiment. The Stanford marshmallow experiment was a study on delayed gratification in 1970 led by psychologist Walter Mischel, a professor at Stanford University. [1] In this study, a child was offered a choice between one small but immediate reward, or two small rewards if they waited for a period of time.

  5. TikTok parent’s reward system hack helps practice positive ...

    www.aol.com/lifestyle/tiktok-parent-reward...

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  6. Reward theory of attraction - Wikipedia

    en.wikipedia.org/wiki/Reward_theory_of_attraction

    The ventral tegmental area (VTA) is fundamental to the "reward system" in our brain. This is known as the neural network connected with our sense of pleasure, arousal, focus, and motivation to seek and obtain rewards. Behaviors related to motivation and goal setting were found to be linked to the caudate nucleus that is part of the reward ...

  7. Delayed gratification - Wikipedia

    en.wikipedia.org/wiki/Delayed_gratification

    t. e. Delayed gratification, or deferred gratification, is the ability to resist the temptation of an immediate reward in favor of a more valuable and long-lasting reward later. It involves forgoing a smaller, immediate pleasure to achieve a larger or more enduring benefit in the future. [1] A growing body of literature has linked the ability ...

  8. Gacha game - Wikipedia

    en.wikipedia.org/wiki/Gacha_game

    Gacha game. Gacha. game. Gacha mechanics have been compared to those of loot boxes. A gacha game (Japanese: ガチャ ゲーム, Hepburn: gacha gēmu) is a video game that implements the gachapon machine style mechanics. Similar to loot boxes, gacha games entice players to spend in-game currency to receive a random in-game item.

  9. Entertainment Software Rating Board - Wikipedia

    en.wikipedia.org/wiki/Entertainment_Software...

    www.esrb.org. The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in Canada, the United States, and Mexico. The ESRB was established in 1994 by the Entertainment Software Association (ESA, formerly the Interactive Digital Software Association (IDSA)), in ...

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