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  2. Fourth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fourth_generation_of_video...

    Lists. v. t. e. In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics ' PC Engine (known as the TurboGrafx-16 in North America). Though NEC released the first console of this era, sales were mostly ...

  3. 2,147,483,647 - Wikipedia

    en.wikipedia.org/wiki/2,147,483,647

    The number 2,147,483,647 (or hexadecimal 7FFFFFFF 16) is the maximum positive value for a 32-bit signed binary integer in computing. It is therefore the maximum value for variables declared as integers (e.g., as int) in many programming languages.

  4. 128-bit computing - Wikipedia

    en.wikipedia.org/wiki/128-bit_computing

    In computer architecture, 128-bit integers, memory addresses, or other data units are those that are 128 bits (16 octets) wide. Also, 128-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers, address buses, or data buses of that size. General home computing and gaming utility ...

  5. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    t. e. In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. Platforms in the sixth generation include ...

  6. Starting signal technology helped make Noah Lyles' 100-meter ...

    www.aol.com/starting-signal-technology-helped...

    On Aug. 4, Lyles won the 100-meter dash by 0.005 seconds, with a system of super-fast cameras and timing technology used to determine his torso reached the finish line before silver medalist ...

  7. Fifth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fifth_generation_of_video...

    The fifth generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. [ note 1] The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and Sega Saturn.

  8. Multi-channel memory architecture - Wikipedia

    en.wikipedia.org/wiki/Multi-channel_memory...

    In the fields of digital electronics and computer hardware, multi-channel memory architecture is a technology that increases the data transfer rate between the DRAM memory and the memory controller by adding more channels of communication between them. Theoretically, this multiplies the data rate by exactly the number of channels present.

  9. Conventional memory - Wikipedia

    en.wikipedia.org/wiki/Conventional_memory

    Conventional memory. In DOS memory management, conventional memory, also called base memory, is the first 640 kilobytes of the memory on IBM PC or compatible systems. It is the read-write memory directly addressable by the processor for use by the operating system and application programs. As memory prices rapidly declined, this design decision ...

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