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Esports. Players competing in a League of Legends tournament. Esports ( / ˈiːspɔːrts / ⓘ ), short for electronic sports, is a form of competition using video games. [1] Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. [2]
The Fortnite World Cup was an esports competition based on the video game Fortnite. It took place between July 26–28, 2019 at the Arthur Ashe Stadium in New York City, United States. A total US$30 million prize pool was available across the various competitions.
Twitch Rivals 2019. Twitchcon 2019 hosted a LAN based Twitch Rivals tournament for professional players, streamers, and attendees alike. Several notable celebrities participated in the tournament, including Grayson Allen, Tfue, and Dr DisRespect. In a podcast interview, CapitalistAries (a player who participated at the event) [8] confirmed that ...
PCX hosts tournaments that feature an Olympic medley-style of play, where teams compete across a number of different games and the winner is the team with the highest score overall. United States: 2017–present PGL PGL, otherwise known as Professional Gamers League, is one of the leading European companies in the field of esports events.
Valorant is a free-to-play first-person tactical hero shooter developed and published by Riot Games. [3] The game's development started in 2014 and was teased under the codename Project A in October 2019. A closed beta period began with limited access on April 7, 2020, followed by a release on June 2, 2020.
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The majority of esports titles are fighting games, first-person shooters (FPS), real-time strategy (RTS), traditional sports, and multiplayer online battle arena games (MOBA), with the MOBA genre being the most popular in terms of participation and viewership. Players around the world will compete in trying to win the prize pool.
Discord is an instant messaging and VoIP social platform which allows communication through voice calls, video calls, text messaging, and media. Communication can be private or take place in virtual communities called "servers". [note 2] A server is a collection of persistent chat rooms and voice channels which can be accessed via invite links.