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Parsec (software) Parsec is a proprietary remote desktop application primarily used for playing games through video streaming. Using Parsec, a user can stream video game footage through an Internet connection, allowing one to run a game on one computer but play it remotely through another device. Although its main focus is gaming, Parsec can ...
Low Latency Audio Codec (LLAC) is also called LHDC LL. It is based on the high definition wireless audio technology from LHDC, but designed for low latency and features an auto-detect gaming mode. Savitech claims LLAC has end-to-end latency of around ~30ms. LLAC supports bitrates of 400/600 kbit/s, bit-depth of up to 24 bit and sample rate of ...
aptX LL or aptX Low Latency is intended for video and gaming applications requiring comfortable audio-video synchronization whenever the stereo audio is transmitted over short-range radio to the listener(s) using the Bluetooth A2DP audio profile standard. The technology offers an end-to-end latency of 32 ms over Bluetooth.
1.3.7 (2020-07-04) Free libvorbis, [38] aoTuV, [39] FFmpeg - Yes No No No No WavPack: Conifer Software 1998 5.7.0 (2024-02-29) Free WavPack, [40] FFmpeg: Music archival Yes No Yes No No Windows Media Audio: Microsoft: 1999 11.0 Free for consumer licensees of the Windows operating system [citation needed] Free for licensees of the Windows ...
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SBC, or low-complexity subband codec, is an audio subband codec specified by the Bluetooth Special Interest Group (SIG) for the Advanced Audio Distribution Profile (A2DP). [1] SBC is a digital audio encoder and decoder used to transfer data to Bluetooth audio output devices like headphones or loudspeakers. It can also be used on the Internet. [2]
Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors.
Latency (engineering) Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online ...