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  2. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones. This frequently involves the virtual placement of sound sources anywhere in three-dimensional space, including behind, above or below the listener. [ 1]

  3. QSound - Wikipedia

    en.wikipedia.org/wiki/QSound

    QSound. QSound is the original name for a positional three-dimensional (3D) sound processing algorithm from QSound Labs that creates 3D audio effects from multiple monophonic sources and sums the outputs to two channels for presentation over regular stereo speakers. QSound was eventually re-dubbed "Q1" after the introduction of "Q2", a ...

  4. Surround sound - Wikipedia

    en.wikipedia.org/wiki/Surround_sound

    Surround sound. Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener ( surround channels ). Its first application was in movie theaters. Prior to surround sound, theater sound systems commonly had three screen channels of sound that ...

  5. Stereophonic sound - Wikipedia

    en.wikipedia.org/wiki/Stereophonic_sound

    The inset shows the electronic simulation. Notably, such electronic systems require more than one speaker. Time difference in a stereophonic recording of a car going past. Stereophonic sound, or more commonly stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective.

  6. Head-related transfer function - Wikipedia

    en.wikipedia.org/wiki/Head-related_transfer_function

    HRTF filtering effect. A head-related transfer function (HRTF) is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others.

  7. Comparison of free software for audio - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_free...

    a sound server for integration of general and low-latency pro audio applications, including timebase transport. GPL-2.0-or-later. LGPL-2.1-or-later. Linux Audio Developers Simple Plugin API (LADSPA) Yes. a plugin architecture for digital signal processing. LGPL-2.1-or-later. Open Sound System.

  8. Binaural recording - Wikipedia

    en.wikipedia.org/wiki/Binaural_recording

    Binaural recording. Binaural recording is a method of recording sound that uses two microphones, arranged with the intent to create a 3D stereo sound sensation for the listener of actually being in the room with the performers or instruments. This effect is often created using a technique known as dummy head recording, wherein a mannequin head ...

  9. Waves Audio - Wikipedia

    en.wikipedia.org/wiki/Waves_Audio

    Waves Audio Ltd. is an Israeli developer and supplier of professional digital audio signal processing technologies and audio effects, used in recording, mixing, mastering, post production, broadcast, and live sound. The company's corporate headquarters and main development facilities are located in Tel Aviv, with additional offices in the ...