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The district is also offering a project-based learning credit recovery program for a small number of high school students similar to the humanities and STEM model implemented last year at the ...
Object lifecycle[edit] In class-based programming, an object is created as an instance of a class; is a class instance. A client creates an object via a constructor, and destroys the object via a destructor. An abstract class cannot be instantiated. In prototype-based programming, instantiation involves copying (cloning) a prototype instance.
ILIAS – Web-based learning management system (LMS) Moodle – Free and open-source learning management system; OLAT – Web-based Learning Content Management System; Omeka – Content management system for online digital collections; openSIS – Web-based Student Information and School Management system; Sakai Project – Web-based learning ...
In object-oriented programming languages such as Java, reflection allows inspection of classes, interfaces, fields and methods at runtime without knowing the names of the interfaces, fields, methods at compile time. It also allows instantiation of new objects and invocation of methods. Reflection is often used as part of software testing, such ...
LIBSVM – C++ support vector machine libraries; mlpack – open-source library for machine learning, exploits C++ language features to provide maximum performance and flexibility while providing a simple and consistent application programming interface (API) Mondrian – data analysis tool using interactive statistical graphics with a link to R
Project-based learning is a teaching method that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems. [1] Students learn about a subject by working for an extended period of time to investigate and respond to a complex question ...
High-level synthesis ( HLS ), sometimes referred to as C synthesis, electronic system-level (ESL) synthesis, algorithmic synthesis, or behavioral synthesis, is an automated design process that takes an abstract behavioral specification of a digital system and finds a register-transfer level structure that realizes the given behavior. [1] [2] [3]
Procedural programming languages are based on the concept of the unit and scope (the data viewing range) of an executable code statement. A procedural program is composed of one or more units or modules, either user coded or provided in a code library; each module is composed of one or more procedures, also called a function, routine ...