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Microwave auditory effect. The microwave auditory effect, also known as the microwave hearing effect or the Frey effect, consists of the human perception of sounds induced by pulsed or modulated radio frequencies. The perceived sounds are generated directly inside the human head without the need of any receiving electronic device.
The Environmental Audio Extensions (or EAX) are a number of digital signal processing presets for audio, present in Creative Technology Sound Blaster sound cards starting with the Sound Blaster Live and the Creative NOMAD / Creative ZEN product lines. Due to the release of Windows Vista in 2007, which deprecated the DirectSound3D API that EAX was based on, Creative discouraged EAX ...
Digital audio workstation. Music production using a digital audio workstation (DAW) with multi-monitor set-up. A digital audio workstation (DAW / dɔː /) is an electronic device or application software used for recording, editing and producing audio files. DAWs come in a wide variety of configurations from a single software program on a laptop ...
Protection of a 1-dimension zone is easier and requires only one or two microphones and speakers to be effective. Several commercial applications have been successful: noise-cancelling headphones, active mufflers, anti- snoring devices, vocal or center channel extraction for karaoke machines, and the control of noise in air conditioning ducts.
Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby ...
The left and right surround speakers in the bottom line create the surround sound effect. 5.1 surround sound ("five-point one") is the common name for surround sound audio systems. 5.1 is the most commonly used layout in home theatres. [1] It uses five full bandwidth channels and one low-frequency effects channel (the "point one"). [2]
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IEZA framework. The IEZA framework is a 2-dimensional framework that describes the auditory environment of video games. It was developed by Sander Huiberts and Richard van Tol at the Utrecht School of the Arts between 2003 and 2008, and it can be used for the analysis and synthesis (conceptual design) of sound in computer games.