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Game or quarry is any wild animal hunted for animal products (primarily meat ), for recreation ("sporting"), or for trophies. [ 1] The species of animals hunted as game varies in different parts of the world and by different local jurisdictions, though most are terrestrial mammals and birds. Fish caught non- commercially ( recreational fishing ...
Big-game hunting is the hunting of large game animals for trophies, taxidermy, meat, and commercially valuable animal by-products (such as horns, antlers, tusks, bones, fur, body fat, or special organs ). The term is often associated with the hunting of Africa's "Big Five" games ( lion, African elephant, Cape buffalo, African leopard, and ...
Prisoner's dilemma. The prisoner's dilemma is a game theory thought experiment that involves two rational agents, each of whom can cooperate for mutual benefit or betray their partner ("defect") for individual reward. This dilemma was originally framed by Merrill Flood and Melvin Dresher in 1950 while they worked at the RAND Corporation. [ 1]
Video games rarely depict anything realistically. This is most obvious in the personification of animals. Just how much do animals in video games differ from their real life counterparts? Let's ...
In Africa, the Big five game animals are the lion, leopard, rhinoceros, elephant, and African buffalo. [ 1] The term was coined by big-game hunters to refer to the five most difficult animals in Africa to hunt on foot, [ 2][ 3][ 4] but is now more widely used by game viewing tourists and safari tour operators. [ 5][ 2][ 6] They are examples of ...
Tyrannosaurus at London's Natural History Museum. An animatronic is a mechatronic puppet [ 1] controlled by a machine to move in a fluent way. [ 2] They are a modern variant of the automaton and are often used for the portrayal of characters in films, video games and in theme park attractions. It is a multidisciplinary field integrating ...
Human uses of animals. Human uses of animals include both practical uses, such as the production of food and clothing, and symbolic uses, such as in art, literature, mythology, and religion. All of these are elements of culture, broadly understood. Animals used in these ways include fish, crustaceans, insects, molluscs, mammals and birds.
The game of chicken, also known as the hawk-dove game or snowdrift game, [ 1] is a model of conflict for two players in game theory. The principle of the game is that while the ideal outcome is for one player to yield (to avoid the worst outcome if neither yields), individuals try to avoid it out of pride, not wanting to look like "chickens."