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  2. Robert C. Martin - Wikipedia

    en.wikipedia.org/wiki/Robert_C._Martin

    Robert C. Martin. Robert Cecil Martin (born 5 December 1952), colloquially called "Uncle Bob", [ 3] is an American software engineer, [ 2] instructor, and author. He is most recognized for promoting many software design principles and for being an author and signatory of the influential Agile Manifesto. [ 4]

  3. Software craftsmanship - Wikipedia

    en.wikipedia.org/wiki/Software_craftsmanship

    Software craftsmanship. Software craftsmanship is an approach to software development that emphasizes the coding skills of the software developers. It is a response by software developers to the perceived ills of the mainstream software industry, including the prioritization of financial concerns over developer accountability.

  4. Single-responsibility principle - Wikipedia

    en.wikipedia.org/wiki/Single-responsibility...

    e. The single-responsibility principle ( SRP) is a computer programming principle that states that "A module should be responsible to one, and only one, actor." [ 1] The term actor refers to a group (consisting of one or more stakeholders or users) that requires a change in the module. Robert C. Martin, the originator of the term, expresses the ...

  5. Clean (programming language) - Wikipedia

    en.wikipedia.org/wiki/Clean_(programming_language)

    Clean is a general-purpose purely functional programming language. Originally called the Concurrent Clean System [3] or the Clean System, [4] [5] it has been developed by a group of researchers from the Radboud University in Nijmegen since 1987. [6] [7] Although development of the language has slowed, some researchers are still working in the ...

  6. Code smell - Wikipedia

    en.wikipedia.org/wiki/Code_smell

    Code smell. In computer programming, a code smell is any characteristic in the source code of a program that possibly indicates a deeper problem. [ 1][ 2] Determining what is and is not a code smell is subjective, and varies by language, developer, and development methodology. The term was popularized by Kent Beck on WardsWiki in the late 1990s ...

  7. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...

  8. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    Don't repeat yourself. " Don't repeat yourself " ( DRY) is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place. The DRY principle is stated as "Every piece ...

  9. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    The term magic number or magic constant refers to the anti-pattern of using numbers directly in source code. This has been referred to as breaking one of the oldest rules of programming, dating back to the COBOL, FORTRAN and PL/1 manuals of the 1960s. [ 1] The use of unnamed magic numbers in code obscures the developers' intent in choosing that ...

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