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  2. History of animation - Wikipedia

    en.wikipedia.org/wiki/History_of_animation

    History of animation. While the history of animation began much earlier, this article is concerned with the development of the medium after the emergence of celluloid film in 1888, as produced for theatrical screenings, television and (non-interactive) home video . Between 1895 and 1920, during the rise of the cinematic industry, several ...

  3. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    Animation is a filmmaking technique by which still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animation has been recognized as an artistic medium, specifically within the entertainment industry.

  4. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    Computer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics . Computer animation is a digital successor to ...

  5. Timeline of computer animation in film and television - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_computer...

    1960s. Film. Year. Notes. Rendering of a planned highway. 1961. In 1961, a 49-second vector animation of a car traveling up a planned highway at 110 km/h (70 mph) was created at the Swedish Royal Institute of Technology on the BESK computer. The short animation was broadcast on November 9, 1961, on national television.

  6. Vyond - Wikipedia

    en.wikipedia.org/wiki/Vyond

    Services. Video production. Owner. GoAnimate, Inc. Website. www .vyond .com. Vyond (formerly known as GoAnimate until 2018; stylized as Go!Animate until 2013) is an American cloud-based animated video creation platform created by Alvin Hung in 2007 and developed by the San Mateo, California -based GoAnimate, Inc.

  7. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    The 12 principles of animation. Toggle The 12 principles of animation subsection. Squash and stretch. Anticipation. Staging. Straight ahead action and pose to pose. In computer animation. Follow through and overlapping action. Slow in and slow out.

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