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  2. Template:Non-free video game cover - Wikipedia

    en.wikipedia.org/wiki/Template:Non-free_video...

    Template:Non-free video game cover. This image is cover art for a video game, and its copyright is most likely held by the game's publisher or developer. It is believed that the use of low-resolution images of game cover art. to visually identify the game in question. on the English Wikipedia, hosted on servers in the United States by the non ...

  3. Template : Non-free use rationale video game cover/doc

    en.wikipedia.org/wiki/Template:Non-free_use...

    This template is to help users write non-free use rationales for video game box or cover art as required by WP:NFC and WP:NFURG.Include this in the image file, once for each time you insert images of video game cover art into an article.

  4. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  5. Template:Non-free use rationale video game cover - Wikipedia

    en.wikipedia.org/wiki/Template:Non-free_use...

    This template is to help users write non-free use rationales for video game box or cover art as required by WP:NFC and WP:NFURG. Include this in the image file, once for each time you insert images of video game cover art into an article. Please use copyrighted content responsibly and in accordance with Wikipedia policy.

  6. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [ 1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  7. Template talk : Non-free use rationale video game cover

    en.wikipedia.org/wiki/Template_talk:Non-free_use...

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  8. Template:Download (video game) - Wikipedia

    en.wikipedia.org/wiki/Template:Download_(video_game)

    Download (video game) This template's initial visibility currently defaults to autocollapse, meaning that if there is another collapsible item on the page (a navbox, sidebar, or table with the collapsible attribute ), it is hidden apart from its title bar; if not, it is fully visible. To change this template's initial visibility, the |state ...

  9. Category:Video game templates - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_templates

    To add a template to this category: If the template has a separate documentation page (usually called "Template: template name /doc"), add. [[Category:Video game templates]] to the <includeonly> section at the bottom of that page. Otherwise, add. <noinclude>[[Category:Video game templates]]</noinclude>. to the end of the template code, making ...