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What a Cartoon! Codename: Kids Next Door[ c] is an American animated television series created by Mr. Warburton for Cartoon Network. The series follows the adventures of a diverse group of five children who operate from a high-tech treehouse, fighting against adult and teenage tyranny with advanced 2×4 technology.
Elsagate. Elsagate thumbnails featured familiar children's characters doing inappropriate or disturbing things, shown directly or suggested. Examples included injections, mutilation, childbirth, urination, fellatio, and chemical burning. Elsagate ( portmanteau of Elsa and the -gate scandal suffix) is a controversy surrounding videos on YouTube ...
Platform-adventure. Mode (s) Single-player. Codename: Kids Next Door – Operation: V.I.D.E.O.G.A.M.E. ( V illains I n D etention E scape O utpost G rowing A malgamation M ega E normously) is a 2005 platform game developed by High Voltage Software and published by Global Star Software for the GameCube, Xbox, and PlayStation 2.
Business Wire called Blue's ABC Time Activities "one of the most anticipated kids software debuts in recent memory". [4] Together, Blue's Birthday Adventure and Blue's ABC Time Activities sold-through over 150,000 units in their first month of release, and were the second and third best selling educational titles. [5]
"The Name Game" is a song co-written and performed by Shirley Ellis [2] as a rhyming game that creates variations on a person's name. [3] She explains through speaking and singing how to play the game. The first verse is done using Ellis's first name; the other names used in the original version of the song are Lincoln, Arnold,
Sesame Street A-B-C and 1-2-3 are two educational video games for the NES. They were re-released as a compilation cartridge titled Sesame Street A-B-C and 1-2-3. Sesame Street A-B-C. Sesame Street A-B-C is an educational Nintendo game featuring two educational video games.
YouTube has also presented advocacy campaigns through special playlists featured on YouTube Kids, including "#ReadAlong" (a series of videos, primarily featuring kinetic typography) to promote literacy, [12] "#TodayILearned" (which featured a playlist of STEM-oriented programs and videos), [13] and "Make it Healthy, Make it Fun" (a ...
The game I Spy originated in the early 20th century. The Oxford English Dictionary (OED) defines it, under Spy giving the earliest citation as a mention in Rosamond Lehmann's 1946 work The Gipsy's Baby. [5] A Brief Manual of Games for Organized Play lists a game named "I See" which is similar to "I Spy". [14]