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Livestreaming, live-streaming, or live streaming is the streaming of video or audio in real time or near real time. While often referred to simply as streaming, the real time nature of livestreaming differentiates it from other forms of streamed media, such as video-on-demand, vlogs, and YouTube videos. Livestreaming services encompass a wide ...
Video game livestreaming. The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. The practice became popular in the mid-2010s on the US -based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.
Twitch is an American video live-streaming service that focuses on video game live streaming, including broadcasts of esports competitions, in addition to offering music broadcasts, creative content, and "in real life" streams. Twitch is operated by Twitch Interactive, a subsidiary of Amazon. [4]
Pornographic streaming. Pornographic streams are a way to directly communicate with porn stars. Camgirls and camboys broadcast while nude or performing sexual acts often on demand from viewers. Sites like Plexstorm have created a niche by streaming video gamers performing or showing sexual content including pornographic games.
The live streaming social platform Twitch launched in 2011 and is an important platform for digital entertainment. [2] [3] The distribution of followers across all of the streamers on Twitch follows the power law, [4] and is a useful metric for assessing the popularity a streamer has on the platform.
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Live streaming is the real-time delivery of content during production, much as live television broadcasts content via television channels. [ 8 ] Distinguishing delivery methods from the media applies specifically to, as most of the traditional media delivery systems are either inherently streaming (e.g., radio , television) or inherently non ...
Real-Time Messaging Protocol ( RTMP) is a communication protocol for streaming audio, video, and data over the Internet. Originally developed as a proprietary protocol by Macromedia for streaming between Flash Player and the Flash Communication Server, Adobe (which acquired Macromedia) has released an incomplete version of the specification of ...