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  2. Will Wright (game designer) - Wikipedia

    en.wikipedia.org/wiki/Will_Wright_(game_designer)

    1. William Ralph Wright (born January 20, 1960) is an American video game designer and co-founder of the game development company Maxis, which later became part of Electronic Arts. In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders. [ 1][ 2][ 3]

  3. The Sims - Wikipedia

    en.wikipedia.org/wiki/The_Sims

    Will Wright in 2010. Game designer Will Wright was inspired to create a "virtual doll house" after losing his home during the Oakland firestorm of 1991 and subsequently rebuilding his life. [1] [2] Replacing his home and his other possessions made him think about adapting that life experience into a game.

  4. SimCity - Wikipedia

    en.wikipedia.org/wiki/SimCity

    SimCity is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, SimCity, was published by Maxis in 1989 and was followed by several sequels and many other spin-off Sim titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. [ 1]

  5. The Sims (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Sims_(video_game)

    The game's development was led by Will Wright, and the game was a follow-up to Wright's earlier SimCity series. Wright was inspired to create the game by Christopher Alexander's 1977 book A Pattern Language, and Scott McCloud's 1993 book Understanding Comics later played a role in the game's design.

  6. SimCity (1989 video game) - Wikipedia

    en.wikipedia.org/wiki/SimCity_(1989_video_game)

    NA: December 18, 2008. Genre (s) City-building. Mode (s) Single-player, multiplayer. SimCity (also known as the retronyms Micropolis or SimCity Classic) [4] is a city-building simulation video game developed by Will Wright, and released for several platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective.

  7. Development of Spore - Wikipedia

    en.wikipedia.org/wiki/Development_of_Spore

    Spore is a video game developed by Maxis and designed by Will Wright, released in September 2008.The game has drawn wide attention for its ability to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay.

  8. SimAnt - Wikipedia

    en.wikipedia.org/wiki/SimAnt

    Designer Will Wright stated in 1994 that he considered the game his biggest disappointment up to that point in his career as he felt he failed to convey "how cool ants are." [ 50 ] In a 1996 postmortem , Wright considered SimAnt as effectively educational yet "too simple" and lacking the same level of creativity and personal imprinting of the ...

  9. SimCity 2000 - Wikipedia

    en.wikipedia.org/wiki/SimCity_2000

    SimCity 2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis.It is the successor to SimCity Classic and was released for Apple Macintosh and MS-DOS personal computers in 1993, [6] after which it was released on many other platforms over the following years, such as the Sega Saturn and SNES game consoles in 1995 and the PlayStation in 1996.