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  2. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  3. List of video game soundtracks considered the best - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game...

    v. t. e. This is a list of video game soundtracks that multiple publications, such as video game journalism and music journalism publications, have considered to be among the best of all time. The game soundtracks listed here are included on at least three separate "best/greatest of all time" lists from different publications (inclusive of all ...

  4. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.

  5. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    Video game industry. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  6. Category:Music video games - Wikipedia

    en.wikipedia.org/wiki/Category:Music_video_games

    (In contrast, audio games rely solely on audio elements in a game.) Several forms of music video game exist today with rhythm games dominating the market. Lesser-known forms include pitch- and volume-based games, eidetic musical memory games, free-form music games, and a variety of hybrid and mixed forms.

  7. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music was first [citation needed] used in the video game Frogger by Konami (1981), where the music would abruptly change once the player reached a safe point in the game. Many of LucasArts ' games used the iMUSE dynamic music system, from Monkey Island 2 onwards and including games like Dark Forces , Star Wars: TIE Fighter , Full ...

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