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On 6/7/2019 at 12:45 PM, diesieben07 said: Forge is not installed by putting it into the .minecraft folder. When you download Forge you will get a runnable installer, you can put it anywhere on your system (putting it in .minecraft does not make much sense). The installer will the install Forge.
Disclaimer: this is an updated version of a post I made a few days ago with the debug log of the official Minecraft launcher, not curse forge, also making this because my previous Pastebin was deleted for some reason. I am going to paste what I said the other day for reference. link : https://pas...
Introduction . This guide is for people who do not know how to start properly with creating Minecraft Forge mods, are encountering errors while trying to set it up correctly or just need some help with getting started. This guide is created with IntelliJ and 1.8.9 in mind, but most of it should also apply for Eclipse and other versions of Forge.
Intro: We're pleased to announce the first recommended build for 1.20.4. Following the spirit of significant improvements from 1.20.2, we're continuing to iterate on improving performance, code quality, features and ease of use. 1.20.4 brings various enhancements, focused on improving user experience. Some highlights:
Forge version: 47.3.0 Minecraft version: 1.20.1 Downloads: Changelog: (Direct) Installer: (AdFocus) (Direct) MDK: (AdFocus) (Direct) Downloads page Intro: This third recommended build for MC 1.20.1 offers improved performance, bugfixes, new features and various backports from newer versions such ...
This is a guide on what mods to use for skyblock. All mods listed are "use at your own risk" as stated in the Hypixel rules. Please note that all of these mods are for Forge 1.8.9. This mod is full of useful features to just make the game look better and etc. You can use /SBA to go through all of the features.
Here is what it looks like. # The name of the mod loader type to load - for regular FML @Mod mods it should be javafml. modLoader="javafml" #mandatory. # A version range to match for said mod loader - for regular FML @Mod it will be the forge version. loaderVersion="[28,)" #mandatory (28 is current forge version)
update: i got the latest versions of the new mods and now it works. I'm trying to add new mods to my game but it keeps crashing and saying " *mod name* has failed to load correctly". It works fine when I remove the new mods but I'm wondering what's happening and if I can fix it and play with them. Crash Report: ---- Minecraft Crash Report ----
Play3r · Started 11 hours ago. 2. Mixins work fine in Intellij and in 1.21 client, but cause crash on launch in a 1.20.1 client. TNT Blox 0 · Started Saturday at 02:11 PM. 1. Passive Skill Tree Crash. viosva · Started Yesterday at 10:11 AM. 1. Minecraft crashes when using oculus and Embeddium.
2. Posted June 14, 2017. Adding mods to the game at runtime is not and should not be possible. Forge is designed so that mods can, on setup, communicate with one another (one adds an item, the other can see that item and do things related to it). If you could add mods in game, you would either not allow other mods to communicate with the mod ...