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  2. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    Monty Hall problem. In search of a new car, the player chooses a door, say 1. The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let ...

  3. Pseudorandom number generator - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_number_generator

    A pseudorandom number generator ( PRNG ), also known as a deterministic random bit generator ( DRBG ), [1] is an algorithm for generating a sequence of numbers whose properties approximate the properties of sequences of random numbers. The PRNG-generated sequence is not truly random, because it is completely determined by an initial value ...

  4. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, " guess 2 3 of the average " is a game that explores how a player’s strategic reasoning process takes into account the mental process of others in the game. [1] In this game, players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player (s) who select a number closest to 2 3 of ...

  5. Morra (game) - Wikipedia

    en.wikipedia.org/wiki/Morra_(game)

    Matching pennies - a game of chance, using coins instead of fingers. Rock paper scissors - a hand-game of chance, in which each player has three options. Spoof (game) - a game of chance, in which each player has to guess the total number of coins held by all players. Horsengoggle - a hand-game of chance, used to select a single person from a group.

  6. Hangman (game) - Wikipedia

    en.wikipedia.org/wiki/Hangman_(game)

    Hangman (game) Hangman is a guessing game for two or more players. One player thinks of a word, phrase, or sentence and the other (s) tries to guess it by suggesting letters or numbers within a certain number of guesses. Originally a paper-and-pencil game, there are now electronic versions.

  7. Mastermind (board game) - Wikipedia

    en.wikipedia.org/wiki/Mastermind_(board_game)

    The next guess is chosen by the minimax technique, which chooses a guess that has the least worst response score. In this case, a response to a guess is some number of colored and white key pegs, and the score of such a response is defined to be the number of codes in S that are still possible even after the response is known. The score of a ...

  8. Nerdle - Wikipedia

    en.wikipedia.org/wiki/Nerdle

    Release. January 2022. Genre (s) Puzzle. Nerdle is a web-based number game created and developed by London -based [1] data scientist Richard Mann [2] [3] [1] together with his children and software developer Marcus Tettmar. Players have six attempts to guess an eight-letter calculation, with feedback given for each guess in the form of colored ...

  9. 100 prisoners problem - Wikipedia

    en.wikipedia.org/wiki/100_prisoners_problem

    100 prisoners problem. Each prisoner has to find their own number in one of 100 drawers, but may open only 50 of the drawers. The 100 prisoners problem is a mathematical problem in probability theory and combinatorics. In this problem, 100 numbered prisoners must find their own numbers in one of 100 drawers in order to survive.