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  2. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag is a phenomenon associated with most types of liquid crystal displays (LCDs) like smartphones and computers and nearly all types of high-definition televisions (HDTVs). It refers to latency, or lag between when the signal is sent to the display and when the display starts to show that signal. This lag time has been measured as high ...

  3. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  4. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    For the majority of images it will consume 60–80% of the power of an LCD. OLED displays use 40% of the power of an LCD displaying an image that is primarily black as they lack the need for a backlight, [39] while OLED can use more than three times as much power to display a mostly white image compared to an LCD. [40]

  5. Computer monitor - Wikipedia

    en.wikipedia.org/wiki/Computer_monitor

    Computer monitor. A flat-panel display (FPD) computer monitor. A cathode-ray tube (CRT) computer monitor. A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls.

  6. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    Refresh rate. The refresh rate, also known as vertical refresh rate or vertical scan rate in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or ...

  7. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency (engineering) Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online ...

  8. KVM switch - Wikipedia

    en.wikipedia.org/wiki/KVM_switch

    Dual DP1.4 KVM switch with TB4 dock model will be the first model released for full-buss DisplayPort 1.4 sharing for 4K144hz gaming monitors. Use. A KVM Switch is a hardware device used in data centers that allows the control of multiple computers from a single keyboard, monitor and mouse (KVM).

  9. List of Logitech products - Wikipedia

    en.wikipedia.org/wiki/List_of_Logitech_products

    New "Hero" sensor is a completely new sensor developed by Logitech. The sensor is optimized for precision and power efficiency. The mouse has no customizable lighting to increase battery life. 88.9 g (3.14 oz) (mouse only) 112.3 g (3.96 oz) (with 1 AA battery) 135.7 g (4.79 oz) (with 2 AA batteries) G PRO Wireless.

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