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  2. Defold - Wikipedia

    en.wikipedia.org/wiki/Defold

    Defold is a cross-platform, free, and source-available game engine developed by King, and later the Defold Foundation. [4] [5] [3] [6] It is used to create mostly two-dimensional (2D) games, [7] but is fully capable of three-dimensional (3D) as well.

  3. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / [a]) is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  4. Freescape - Wikipedia

    en.wikipedia.org/wiki/Freescape

    Games used the Freescape Command Language ('FCL'), an early in-game scripting language, to add interactive elements to Freescape worlds.Scripts may be set to run constantly for the entire world or run constantly for a certain area, or may be attached to individual objects where they will be run once if the object is shot, activated or collided with.

  5. The Art of Video Games - Wikipedia

    en.wikipedia.org/wiki/The_Art_of_Video_Games

    The Art of Video Games [1] was one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. It featured some of the most influential artists and designers during five eras of game technology, from early pioneers to ...

  6. Paradox Development Studio - Wikipedia

    en.wikipedia.org/wiki/Paradox_Development_Studio

    In 2007, the studio debuted a new game engine, called Clausewitz Engine in Europa Universalis III. [10] Named after the Prussian general Carl von Clausewitz, the new engine is written in the C++ programming language and provides a 3D view of part or the totality of the world map, depending on the played game.

  7. HeroEngine - Wikipedia

    en.wikipedia.org/wiki/HeroEngine

    HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games.At first developed for the company's own game Hero's Journey, the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin (which used it for Star Wars: The Old Republic [1]).

  8. Q (game engine) - Wikipedia

    en.wikipedia.org/wiki/Q_(game_engine)

    According to Qube, Q ships with a range of features including: arbitrary scene rendering algorithm support, arbitrary shader program support (HLSL 2 – 4, GLSL, Cg, shader states), keyframe animation, simultaneous n-dimensional animation blending, animation state machines, multi-gigabyte texture manager, background data streaming, hierarchical LOD and scene management schemes, collision ...

  9. Ray J - Wikipedia

    en.wikipedia.org/wiki/Ray_J

    The officers claimed he was using his cell phone while driving, Ray J insisted that he was struggling to connect his Bluetooth. He was given a warning about texting and driving. The officers reportedly wanted him to step out of his vehicle, which he did, but Ray J claims they simply wanted to take a couple of photographs with him. [ 59 ]

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