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  2. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    How to Solve It suggests the following steps when solving a mathematical problem : First, you have to understand the problem. [ 2] After understanding, make a plan. [ 3] Carry out the plan. [ 4] Look back on your work. [ 5]

  3. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, " guess ⁠ 2 3 of the average " is a game that explores how a player’s strategic reasoning process takes into account the mental process of others in the game. [ 1] In this game, players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player (s) who select a number closest ...

  4. Gauss–Seidel method - Wikipedia

    en.wikipedia.org/wiki/Gauss–Seidel_method

    algorithm Gauss–Seidel method is inputs: A, b output: φ Choose an initial guess φ to the solution repeat until convergence for i from 1 until n do σ ← 0 for j from 1 until n do if j ≠ i then σ ← σ + a ij φ j end if end (j-loop) φ i ← (b i − σ) / a ii end (i-loop) check if convergence is reached end (repeat)

  5. Zen of Python - Wikipedia

    en.wikipedia.org/wiki/Zen_of_Python

    The Zen of Python is a collection of 19 "guiding principles" for writing computer programs that influence the design of the Python programming language. [1] Python code that aligns with these principles is often referred to as "Pythonic". [2] Software engineer Tim Peters wrote this set of principles and posted it on the Python mailing list in ...

  6. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python is a multi-paradigm programming language. Object-oriented programming and structured programming are fully supported, and many of their features support functional programming and aspect-oriented programming (including metaprogramming [ 70] and metaobjects ). [ 71] Many other paradigms are supported via extensions, including design by ...

  7. Bulls and cows - Wikipedia

    en.wikipedia.org/wiki/Bulls_and_Cows

    Then, in turn, the players try to guess their opponent's number who gives the number of matches. The digits of the number guessed also must all be different. If the matching digits are in their right positions, they are "bulls", if in different positions, they are "cows". Example: Secret number: 4271; Opponent's try: 1234; Answer: 1 bull and 2 ...

  8. Hi Guess The Place: Cheats, tips, and answers - AOL

    www.aol.com/news/2013-06-14-hi-guess-the-place...

    It's just as addicting as the first two games and, thanks to our friends at Modojo, we've got all of the answers for you right here just in case you get stumped. To find out which level you're ...

  9. Secant method - Wikipedia

    en.wikipedia.org/wiki/Secant_method

    In numerical analysis, the secant method is a root-finding algorithm that uses a succession of roots of secant lines to better approximate a root of a function f. The secant method can be thought of as a finite-difference approximation of Newton's method. However, the secant method predates Newton's method by over 3000 years.