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  2. T. L. Taylor - Wikipedia

    en.wikipedia.org/wiki/T._L._Taylor

    Continuing her interests in the sociology of play, governance, and management, she discusses how live streaming has come to transform everyday gaming, as well as amplify the growth of esports. The book explores the affective and precarious labor of these broadcasters, the emphasis on media entertainment within esports, and the transformative ...

  3. List of performance analysis tools - Wikipedia

    en.wikipedia.org/wiki/List_of_performance...

    Arm MAP, a performance profiler supporting Linux platforms. AppDynamics, an application performance management solution [buzzword] for C/C++ applications via SDK. AQtime Pro, a performance profiler and memory allocation debugger that can be integrated into Microsoft Visual Studio, and Embarcadero RAD Studio, or can run as a stand-alone application.

  4. Social media - Wikipedia

    en.wikipedia.org/wiki/Social_media

    The PLATO system was launched in 1960 at the University of Illinois and subsequently commercially marketed by Control Data Corporation.It offered early forms of social media features with innovations such as Notes, PLATO's message-forum application; TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News Report, a crowdsourced online newspaper, and blog ...

  5. Media richness theory - Wikipedia

    en.wikipedia.org/wiki/Media_richness_theory

    [72] [70] [73] Media synchronicity theory, however, is a theory of communication performance that does not investigate why people choose which media to use. [68] Synchronicity describes the ability of a medium to create the sense that all participants are concurrently engaged in the communication event.

  6. Analytics - Wikipedia

    en.wikipedia.org/wiki/Analytics

    Traffic analysis of Wikipedia. Analytics is the systematic computational analysis of data or statistics. [1] It is used for the discovery, interpretation, and communication of meaningful patterns in data, which also falls under and directly relates to the umbrella term, data science. [2]

  7. Computer network - Wikipedia

    en.wikipedia.org/wiki/Computer_network

    This makes it a good choice for a network that must handle both traditional high-throughput data traffic, and real-time, low-latency content such as voice and video. ATM uses a connection-oriented model in which a virtual circuit must be established between two endpoints before the actual data exchange begins.

  8. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Performance graphs, which are often used in simulation or strategy games, provide information about the players' performance compared to their preceding performance during a game. [37] Thus, in contrast to leaderboards, performance graphs do not compare the player's performance to other players, but instead, evaluate the player's own ...

  9. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    It is a combination of both technical and cognitive abilities in using information and communication technologies to create, evaluate, and share information. [ 1 ] While digital literacy initially focused on digital skills and stand-alone computers, the advent of the internet and social media use has shifted some of its focus to mobile devices .