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  2. How a dire shortage of video game consoles helped prove that ...

    www.aol.com/news/dire-shortage-video-game...

    Not long before, the World Health Organization stirred up controversy by adding a condition called gaming disorder to the International Classification of Diseases. The ailment describes people who ...

  3. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Too much video game playing may cause vision problems. [ 11 ] Extensive viewing of the screen can cause eye strain, as the cornea, pupil, and iris are not intended for mass viewing sessions of electronic devices. Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen.

  4. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    Impacts. COVID-19 portal. v. t. e. The video game industry has been substantially impacted by COVID-19 pandemic restrictions in various ways, most often due to concerns over travel to and from China or elsewhere, and delays in the manufacturing processes within China.

  5. Here’s how the pandemic-fueled surge in gaming is reshaping ...

    www.aol.com/news/pandemic-fueled-surge-gaming...

    For Sarah Bond, Xbox’s corporate VP of game creator experience and ecosystem, the key to realizing the full power of gaming is empathy. “In today's world the need for shared understanding of ...

  6. Why Raygun is now the top-ranked women's breakdancer in the world

    www.aol.com/why-raygun-now-top-ranked-220706637.html

    September 10, 2024 at 6:07 PM. Australian breakdancer Rachael Gunn, more commonly known as B-Girl Raygun, has ascended to the top of the sport's World Ranking List. The World DanceSport Federation ...

  7. Razer Inc. - Wikipedia

    en.wikipedia.org/wiki/Razer_Inc.

    Razer Inc. Razer Inc. (stylized as R Λ Z Ξ R) is an American-Singaporean [4][5][6] multinational corporation and technology company that makes, develops and sells consumer electronics, financial services, and gaming hardware. The brand was founded in 1998, then refounded in 2005 [7] by Min-Liang Tan and Robert "RazerGuy" Krakoff, although the ...

  8. Video game rehabilitation - Wikipedia

    en.wikipedia.org/wiki/Video_game_rehabilitation

    gaming rehabilitation. [edit on Wikidata] Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [1]

  9. VR and AR headsets demand set to surge on AI, lower costs ...

    www.aol.com/news/vr-ar-headsets-demand-set...

    Worldwide shipments of AR and VR headsets fell 28.1% year-over-year to 1.1 million units in the second quarter, due to elevated prices and a weak economy prompting customers to rein in expenses ...