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Vision problems. Too much video game playing may cause vision problems. [11] Extensive viewing of the screen can cause eye strain, as the cornea, pupil, and iris are not intended for mass viewing sessions of electronic devices. Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen.
For Sarah Bond, Xbox’s corporate VP of game creator experience and ecosystem, the key to realizing the full power of gaming is empathy. “In today's world the need for shared understanding of ...
Outcome of cancer care Major cancers. The 5-year observed survival rate refers to the percentage of patients who live at least five years after being diagnosed with cancer. . Many of these patients live much longer than five years after diagn
Video game addiction. Video game addiction ( VGA ), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.
Experts say kids playing video games isn't all bad. Gaming can help distract from anxious thoughts and give kids social connection they may be lacking, making it good for kids' mental health.
The fourth annual mHealth Summit was a global event highlighting the intersection of health care and mobile technology. One of the more interesting aspects in this area involves the attempts to ...
Games for Health is also the name of series of conferences made possible in part by funding from the Robert Wood Johnson Foundation as part of their Pioneer Portfolio program. Games for Health is a part of the Serious Games Initiative . The conference has received media attention in recent years for its work to showcase the health and research ...
With many people globally at home and unable to work, online gaming has observed record numbers of players during the pandemic as a popular activity to counter physical distancing for society, a practice recommended by the World Health Organization that helped boost revenues for many companies in the gaming industry.