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Tutorial (video games) In the context of video game design, a tutorial is any tool that teaches player or non-player characters [1] the rules, control interface, and mechanics of the game. Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic ...
Game art design is a subset of game development involving the process of creating the artistic aspects of video games. Video game art design begins in the pre-production phase of creating a video game.
Screen printing is a printing technique where a mesh is used to transfer ink (or dye) onto a substrate, except in areas made impermeable to the ink by a blocking stencil. A blade or squeegee is moved across the screen to fill the open mesh apertures with ink, and a reverse stroke then causes the screen to touch the substrate momentarily along a ...
Tempest was one of the first games to use Atari's Color- QuadraScan vector display technology. It was also the first to let players choose their starting level (a system Atari called "SkillStep"). This feature increases the preferred starting level, which therefore could also be used to allowing the player to continue the previous game if they wished. Tempest was one of the first video games ...
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live-stream it to the internet. Walkthroughs may be ...
For best-selling individual video games, see the list of best-selling video games. The sales figures given below also do not include arcade video game sales, which can be found at the list of highest-grossing arcade games.
Artificial intelligence has been an integral part of video games since their inception in the 1950s. [1] AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making.
This is a list of video game magazines. The primary focus of the magazines in this list is or was video game journalism for at least part of their run. For general computing magazines that may also cover games, consult the list of computer magazines .