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  2. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag is a phenomenon associated with most types of liquid crystal displays (LCDs) like smartphones and computers and nearly all types of high-definition televisions (HDTVs). It refers to latency, or lag between when the signal is sent to the display and when the display starts to show that signal. This lag time has been measured as high ...

  3. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    Refresh rate. The refresh rate, also known as vertical refresh rate or vertical scan rate in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or ...

  4. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    The LCD grid can mask effects of spatial and grayscale quantization, creating the illusion of higher image quality. Is the cheapest display technology currently produced, with some entry-level models selling for less than $100. Screen-door effects are more noticeable than LCD when up close, or on larger sizes.

  5. Computer monitor - Wikipedia

    en.wikipedia.org/wiki/Computer_monitor

    Computer monitor. A flat-panel display (FPD) computer monitor. A cathode-ray tube (CRT) computer monitor. A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls.

  6. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    VGA, like the majority of the following standards, was capable of displaying most standard modes featured by IBM-compatible PCs—CGA, EGA, MDA and MCGA—but typically not Hercules or PGA/PGC. 640×480 (307k) (hi-res graphics and LCD text) 720×400 (CRT text; 288k equivalent) 320×200 (64k), 320×240 (75k) 640. 480.

  7. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  8. Response time (technology) - Wikipedia

    en.wikipedia.org/wiki/Response_time_(technology)

    Response time is the amount of time a pixel in a display takes to change. It is measured in milliseconds (ms). Lower numbers mean faster transitions and therefore fewer visible image artifacts. Display monitors with long response times would create display motion blur around moving objects, making them unacceptable for rapidly moving images.

  9. Liquid-crystal display - Wikipedia

    en.wikipedia.org/wiki/Liquid-crystal_display

    A liquid-crystal display ( LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers. Liquid crystals do not emit light directly [1] but instead use a backlight or reflector to produce images in color or monochrome.

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