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  2. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    Immersive learning. Immersive learning is a learning method which students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book. The motivations of using virtual reality (VR ...

  3. Alternate reality game - Wikipedia

    en.wikipedia.org/wiki/Alternate_reality_game

    t. e. An alternate reality game ( ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players ...

  4. List of alternate reality games - Wikipedia

    en.wikipedia.org/.../List_of_alternate_reality_games

    A murder mystery set in the future featuring artificial intelligences. Puzzle solving by online communities. Rewards in the form of new websites and videos. ~5,000 players. Complete. ReGenesis Extended Reality. 2004. Xenophile Media. ReGenesis.

  5. Reality Ends Here - Wikipedia

    en.wikipedia.org/wiki/Reality_Ends_Here

    Reality Ends Here. Reality Ends Here is a pervasive game developed and run by students and faculty at the USC School of Cinematic Arts incorporating elements of environmental games, card games, and alternate reality games. Taking place over the course of the fall semester, it aims to foster creativity and collaboration amongst incoming students ...

  6. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...

  7. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    Instructional simulation. An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere ...

  8. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations. According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual environment. [1]

  9. Narrative-based learning - Wikipedia

    en.wikipedia.org/wiki/Narrative-based_learning

    Narrative-based learning is a learning model grounded in the theory that humans define their experiences within the context of narratives – which serve as cognitive structures and a means of communication, as well as aiding people in framing and understanding their perceptions of the world. [1] Narrative contextualises abstract concepts and ...

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