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  2. Twenty questions - Wikipedia

    en.wikipedia.org/wiki/Twenty_questions

    Twenty questions. Twenty questions is a spoken parlor game which encourages deductive reasoning and creativity. It originated in the United States and was played widely in the 19th century. [1] It escalated in popularity during the late 1940s, when it became the format for a successful weekly radio quiz program. [citation needed]

  3. Yes, no, black, white - Wikipedia

    en.wikipedia.org/wiki/Yes,_no,_black,_white

    Gameplay and rules. The game, in the most common setting, is played with two players. After deciding who will play the roles of a questioner and an answerer and agreeing to start the game, the questioner asks the answerer any question he/she wishes, and the answerer must answer truthfully to that without using any of the four forbidden words: yes, no, black or white.

  4. 20Q - Wikipedia

    en.wikipedia.org/wiki/20Q

    20Q. 20Q is a computerized game of twenty questions that began as a test in artificial intelligence (AI). It was invented by Robin Burgener in 1988. [1] The game was made handheld by Radica in 2003, but was discontinued in 2011 because Techno Source took the license for 20Q handheld devices. The game 20Q is based on the spoken parlor game known ...

  5. Botticelli (game) - Wikipedia

    en.wikipedia.org/wiki/Botticelli_(game)

    Botticelli (game) Botticelli is a guessing game where one person or team thinks of a famous person and reveals the initial letter of their name, and then answers yes–no questions to allow other players to guess the identity. It requires the players to have a good knowledge of biographical details of famous people.

  6. Situation puzzle - Wikipedia

    en.wikipedia.org/wiki/Situation_puzzle

    Situation puzzles are often referred to as minute mysteries, lateral thinking puzzles or "yes/no" puzzles . Situation puzzles are usually played in a group, with one person hosting the puzzle and the others asking questions which can only be answered with a "yes" or "no" answer. Depending upon the settings and level of difficulty, other answers ...

  7. The Hardest Logic Puzzle Ever - Wikipedia

    en.wikipedia.org/wiki/The_Hardest_Logic_Puzzle_Ever

    The Hardest Logic Puzzle Ever is a logic puzzle so called by American philosopher and logician George Boolos and published in The Harvard Review of Philosophy in 1996. [1] [2] Boolos' article includes multiple ways of solving the problem. A translation in Italian was published earlier in the newspaper La Repubblica, under the title L ...

  8. Conversation games - Wikipedia

    en.wikipedia.org/wiki/Conversation_games

    Conversation games. are games that require only ability. Conversation games owe their popularity to their ability to be played almost anywhere with almost anyone and for their ability to generate conversation. Their popularity has gained in part due to the hip hop culture and TV shows like Wild 'N Out and Yo Momma. Below are some examples.

  9. Melissa Peterman talks Atlanta-filmed 'Person, Place or Thing'

    www.aol.com/news/melissa-peterman-talks-atlanta...

    "Person, Place or Thing" features three contestants asking "yes" or "no" questions in an attempt to identify people, places, and things. The game features several rounds, culminating in one final ...