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  2. Installing FiveM - Cfx.re Docs

    docs.fivem.net/docs/client-manual/installing-fivem

    Make sure you have installed and updated GTA V. Download FiveM off the website. Run FiveM.exe. If you run the installer in an empty folder, FiveM will install there. Otherwise, it will install in %localappdata%\FiveM. Start FiveM from your Windows start menu.

  3. Setting up a server using ZAP-Hosting - Cfx.re Docs - FiveM

    docs.fivem.net/docs/server-manual/setting-up-a-server-zap

    Copy the IP and launch FiveM. Once FiveM is open, press F8 on your keyboard to bring up the game console. Type connect [your-server-ip] and you should be able to connect if the server is running. Guide adapted from here. A step-by-step guide on setting up a ZAP-Hosting FXServer.

  4. Client manual - Cfx.re Docs - FiveM

    docs.fivem.net/docs/client-manual

    You can install these by going to your plugins folder within FiveM's application data folder. If you have no such folder yet, you can create it. Within this folder you can place many types of .asi scripts you would typically use in singleplayer.

  5. Where to buy GTA V - Cfx.re Docs - FiveM

    docs.fivem.net/docs/client-manual/where-to-buy-gtav

    FiveM requires a fully updated installation of GTA V. If you do not own a legal copy of GTA V yet, you can buy it from any of the stores below. Of course you can also buy the game from your preferred local retailer, these are just the most common ones.

  6. System requirements - Cfx.re Docs - FiveM

    docs.fivem.net/docs/client-manual/system-requirements

    System requirements. To run FiveM your system must meet the minimum requirements of the original game. FiveM requires a fully updated version of Windows 8.1, Windows 10 or Windows 11. An outdated operating system may not work.

  7. Frameworks - Cfx.re Docs - FiveM

    docs.fivem.net/docs/server-manual/frameworks

    A framework can be utilized to easily make resources for your FiveM server. It provides a barebone structure for your scripts, so you don't have to do everything from scratch.

  8. SetTimecycleModifierVar - FiveM Natives @ Cfx.re Docs

    docs.fivem.net/natives/?_0x6E0A422B

    value1: The first value of variable. value2: The second value of variable. Examples: Lua. local modifierName = "superDARK" local varName = "postfx_noise" if DoesTimecycleModifierHasVar(modifierName, varName) then local success, value1, value2 = GetTimecycleModifierVar(modifierName, varName)

  9. SetPedAudioFootstepLoud - FiveM Natives @ Cfx.re Docs

    docs.fivem.net/natives/?_0x0653B735BFBDFE87

    SET_PLAYER_ANGRY (Ped ped, BOOL isAngry) SET_PLAYER_VEHICLE_ALARM_AUDIO_ACTIVE (Vehicle vehicle, BOOL active) Enables/disables ped's "loud" footstep sound. NativeDB Introduced: v1493.

  10. AttachVehicleOnToTrailer - FiveM Natives @ Cfx.re Docs

    docs.fivem.net/natives/?_0x16B5E274BDE402F8

    -- Request the model before creating it local truckTrailer = CreateVehicle(`tr2`, GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.0), true) -- Open the rear ramp so you can drive a vehicle on SetVehicleDoorOpen(truckTrailer, 5, false, false) -- Get the vehicle you're in and it's coords and rotation local veh = GetVehiclePedIsIn ...

  11. Stock resources - Cfx.re Docs - FiveM

    docs.fivem.net/docs/resources

    Networking. Network and local IDsState bags. Migrating from deprecated methods. Creating chat messagesCreating commands. Working with events. Listening for eventsTriggering events. User interfaces with NUI. Fullscreen NUIDirect-rendered UINUI callbacksLoading screens. Voice.