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  2. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency (engineering) Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online ...

  3. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Lag (video games) In computers, lag is delay (latency) between the action of the user (input) and the reaction of the server supporting the task, which has to be sent back to the client. The player's ability to tolerate lag depends on the type of game being played. For instance, a strategy game or a turn-based game with a slow pace may have a ...

  4. Online gambling - Wikipedia

    en.wikipedia.org/wiki/Online_gambling

    1996 saw the establishment of the Kahnawake Gaming Commission, which regulated online gaming activity from the Mohawk Territory of Kahnawake and issues gaming licences to many of the world's online casinos and poker rooms. [9] This is an attempt to keep the operations of licensed online gambling organisations fair and transparent.

  5. List of video game genres - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_genres

    Artillery games were among the earliest computer games developed and can be considered an extension of the original use of computers, which were once used for military-based calculations such as plotting the trajectories of rockets. Artillery games are considered a type of turn-based tactics game. They have also been described as a type of ...

  6. Online game - Wikipedia

    en.wikipedia.org/wiki/Online_game

    An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. [1] Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). [2]

  7. Cloud gaming - Wikipedia

    en.wikipedia.org/wiki/Cloud_gaming

    t. e. Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is ...

  8. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Steam is a video game digital distribution service and storefront managed by Valve. It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, like game server matchmaking with Valve Anti-Cheat ...

  9. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers. Players often infer "bad netcodes" when they experience lag or when their inputs are dropped. Common causes of such issues include high latency between server and client, packet ...