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Latency is a time delay between the cause and the effect of some physical change in a system. Learn about different types of latency in communications, online games, capital markets, fiber optics, satellite transmission, audio, video and workflow.
Learn what system requirements are and how they vary for different software and hardware. Find out the common aspects of hardware and software requirements, such as architecture, processing power, memory, storage, display, and peripherals.
Learn about the various aspects and metrics of computer performance, such as availability, response time, speed, bandwidth, and more. Find out how performance engineering and application performance engineering can improve the quality and efficiency of computer systems.
Learn what a benchmark is and how it is used to assess the performance of computer hardware and software. Find out the purpose, features, challenges, and examples of benchmarking in computing.
Lag is delay between user input and server response in online games. It can be caused by hardware, network, or game architecture issues, and affect gameplay quality and fairness.
Xbox Cloud Gaming is a cloud gaming service by Microsoft that lets subscribers of Xbox Game Pass Ultimate play games on various devices. Learn about its history, features, availability, games, and internet speed requirements.
CUDA is a proprietary API and software layer that allows software to use certain types of GPUs for accelerated general-purpose processing. CUDA supports programming languages such as C, C++, Fortran and Python, and works with various frameworks and libraries for different domains and applications.
Netcode is a term for the technology that enables online games to run smoothly across different networks and devices. Learn about the types, causes and issues of netcode, such as delay-based and rollback netcode, latency, tick rate and jitter.