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  2. Watchmaker analogy - Wikipedia

    en.wikipedia.org/wiki/Watchmaker_analogy

    The watchmaker analogy or watchmaker argument is a teleological argument, an argument for the existence of God.In broad terms, the watchmaker analogy states that just as it is readily observed that a watch (e.g.: a pocket watch) did not come to be accidentally or on its own but rather through the intentional handiwork of a skilled watchmaker, it is also readily observed that nature did not ...

  3. Cosmic ray visual phenomena - Wikipedia

    en.wikipedia.org/wiki/Cosmic_ray_visual_phenomena

    Cosmic ray visual phenomena, or light flashes ( LF ), also known as Astronaut's Eye, are spontaneous flashes of light visually perceived by some astronauts outside the magnetosphere of the Earth, such as during the Apollo program. While LF may be the result of actual photons of visible light being sensed by the retina, [ 1] the LF discussed ...

  4. Several factors may be behind feelings of hypochondria. Here ...

    www.aol.com/several-factors-may-behind-feelings...

    Despite the condition being so common, "we don't know exactly what causes hypochondria," says Pathak, "but it can be linked to things like a family history of severe illness, extreme levels of ...

  5. List of films with post-credits scenes - Wikipedia

    en.wikipedia.org/wiki/List_of_films_with_post...

    During the end credits, Carface arrives in Heaven and takes his own watch, vowing revenge against King Gator. As Annabelle chases him and warns against using it, Charlie assures the audience that "he'll be back". Back to the Future Part II: A trailer for Back to the Future Part III is shown before the end credits. God of Gamblers

  6. AOL Mail

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    You can find instant answers on our AOL Mail help page. Should you need additional assistance we have experts available around the clock at 800-730-2563.

  7. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    The idea behind ray casting, the predecessor to recursive ray tracing, is to trace rays from the eye, one per pixel, and find the closest object blocking the path of that ray. Think of an image as a screen-door, with each square in the screen being a pixel. This is then the object the eye sees through that pixel.

  8. How to identify good fantasy rankings and 12 rankings ... - AOL

    www.aol.com/sports/identify-good-fantasy...

    We continue 'rankings week' on the pod by looking at what goes into making a good ranking for draft season. 4 for 4's John Paulsen joins Matt Harmon to discuss what goes into his draft rankings ...

  9. Does staring at screens ruin your eyes? - AOL

    www.aol.com/lifestyle/2014-02-27-does-staring-at...

    We've all grown up thinking that sitting too close to the television is damaging to our eyes ... but that might not be the case. Technology spawns lots of confusion ... and a few affectionately ...