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  2. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and ...

  3. Magic circle (games) - Wikipedia

    en.wikipedia.org/wiki/Magic_circle_(games)

    Early virtual world: Ultima Online. In games and digital media, the " magic circle " is the space in which the normal rules and reality of the world are suspended and replaced by the artificial reality of a game world. [1] As noted by Edward Castronova in Synthetic Worlds: The Business and Culture of Online Games, the boundary delineating this ...

  4. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life is an online multimedia computing platform that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online virtual world. Developed and owned by the San Francisco –based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and ...

  5. Here’s what happened when neural networks took on the Game of ...

    www.aol.com/happened-neural-networks-took-game...

    The Game of Life is a grid-based automaton that is very popular in discussions about science, computation, and artificial intelligence. ... if a neural network has learned the rules of the Game of ...

  6. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    A virtual world (also called a virtual space) is a computer-simulated environment [ 1] which may be populated by many simultaneous users who can create a personal avatar [ 2] and independently explore the virtual world, participate in its activities, and communicate with others. [ 3][ 4] These avatars can be textual, [ 5] graphical ...

  7. Social simulation - Wikipedia

    en.wikipedia.org/wiki/Social_simulation

    He constructed the well-known Game of Life. Unlike the von Neumann's machine, Conway's Game of Life operated by simple rules in a virtual world in the form of a 2-dimensional checkerboard. The birth of the agent-based model as a model for social systems was primarily brought about by a computer scientist, Craig Reynolds.

  8. The Game of Life - Wikipedia

    en.wikipedia.org/wiki/The_Game_of_Life

    The Game of Life, also known simply as Life, is a board game originally created in 1860 by Milton Bradley as The Checkered Game of Life, the first ever board game for his own company, the Milton Bradley Company. The Game of Life was US's first popular parlour game. [1] The game simulates a person's travels through their life, from early ...

  9. Life simulation game - Wikipedia

    en.wikipedia.org/wiki/Life_simulation_game

    Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [ 1] Other terms include artificial life game[ 1] and simulated life game ( SLG ).