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  2. Juggernaut (video game) - Wikipedia

    en.wikipedia.org/wiki/Juggernaut_(video_game)

    Juggernaut is a first person game that focuses on item collection and puzzle solving. The player can only move along set paths with the compass on the bottom of the screen and interact with objects using the research cursor, which spins when an item can be used. While in the mansion, the player must also utilize several different bodily forms ...

  3. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    See also. 0–9. 1CC. Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [ 1] 1-up. An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. [ 2]

  4. Griefer - Wikipedia

    en.wikipedia.org/wiki/Griefer

    Griefer. A griefer or bad-faith player is a player in a multiplayer video game who deliberately and intentionally irritates, annoys or trolls other players within the game. Griefing is often accomplished by destroying things constructed by other players or stealing items. [ 1] A griefer derives pleasure from the act of annoying other users, and ...

  5. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Video game addiction. Video game addiction ( VGA ), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.

  6. Gimmick (professional wrestling) - Wikipedia

    en.wikipedia.org/wiki/Gimmick_(professional...

    v. t. e. In professional wrestling, a gimmick generally refers to a wrestler's in-ring persona, character, behaviour, attire, and/or other distinguishing traits while performing which are usually artificially created in order to draw fan interest. These in-ring personalities often involve costumes, makeup and catchphrases that they shout at ...

  7. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    v. t. e. A compulsion loop, reward loop or core loop is a habitual chain of activities that a user may feel compelled to repeat. Typically, this loop is designed to create a neurochemical reward in the user such as the release of dopamine . Compulsion loops are deliberately used in video game design as an extrinsic motivation for players, but ...

  8. Category:Video games about mental health - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    Désiré (video game) Desolate (video game) Devo Presents Adventures of the Smart Patrol (video game) Doki Doki Literature Club Plus! Doki Doki Literature Club! Dr. Jekyll and Mr. Hyde (video game) Drakengard (video game) Dreamkiller. Dweller's Empty Path.

  9. The Game (mind game) - Wikipedia

    en.wikipedia.org/wiki/The_Game_(mind_game)

    The Game is a mind game in which the objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which must be announced each time it occurs. It is impossible to win most versions of The Game. Depending on the variation, it is held that the whole world, or all those who are aware of the game, are playing it ...