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A status effect in the abstract is a persistent consequence of a certain in-game event or action, and as such innumerable variants exist across the gaming field. Status effects may result from one character performing a certain type of attack on another. Players may acquire status effects by consuming items, casting spells on themselves or each ...
An opponent non-player character in a video game that is typically much more difficult to defeat compared to normal enemies, often at the end of a level or a game. bot Short for robot. A non-playable character which is controlled by an artificial intelligence (AI). The player may compete against or work with a bot to complete objectives.
Grinding is a term used in video game culture, referring to the act of repeating an action or set of actions, including non-repetitive tasks to achieve a desired result at a level of certain difficulty, typically for an extended period of time, such as earning experience points, in-game loot and currency or to improve a character's stats.
Griefer. A griefer or bad-faith player is a player in a multiplayer video game who deliberately and intentionally irritates, annoys or trolls other players within the game. Griefing is often accomplished by destroying things constructed by other players or stealing items. [ 1] A griefer derives pleasure from the act of annoying other users, and ...
A mob, short for mobile or mobile object, [1] [2] [3] [4] is a computer-controlled non-player character (NPC) in a video game such as an MMORPG [5] or MUD. [1] [3 ...
Make Love, Not Warcraft. " Make Love, Not Warcraft " is the eighth episode in the tenth season of the American animated television series South Park. [ 1] The 147th episode overall, it first aired on Comedy Central in the United States on October 4, 2006. In the episode, named in a play on words after the 1960s counterculture slogan "Make love ...
v. t. e. In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured gameplay. [ 1][ 2] Notable games in this category include The Legend of Zelda (1986), Grand Theft Auto V (2013) and Minecraft (2011). [ 3][ 4] Games with open or free-roaming worlds ...
Lag (video games) In computers, lag is delay ( latency) between the action of the user (input) and the reaction of the server supporting the task, which has to be sent back to the client . The player's ability to tolerate lag depends on the type of game being played. For instance, a strategy game or a turn-based game with a slow pace may have a ...