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  2. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [ 1][ 2] Although pseudocode shares features with regular programming ...

  3. Syntax (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Syntax_(programming_languages)

    In computer science, the syntax of a computer language is the rules that define the combinations of symbols that are considered to be correctly structured statements or expressions in that language. This applies both to programming languages, where the document represents source code, and to markup languages, where the document represents data.

  4. Programming languages used in most popular websites

    en.wikipedia.org/wiki/Programming_languages_used...

    One thing the most visited websites have in common is that they are dynamic websites. Their development typically involves server-side coding, client-side coding and database technology. The programming languages applied to deliver dynamic web content, however, vary vastly between sites.

  5. Abstract syntax tree - Wikipedia

    en.wikipedia.org/wiki/Abstract_syntax_tree

    Abstract syntax tree. An abstract syntax tree ( AST) is a data structure used in computer science to represent the structure of a program or code snippet. It is a tree representation of the abstract syntactic structure of text (often source code) written in a formal language. Each node of the tree denotes a construct occurring in the text.

  6. Reflective programming - Wikipedia

    en.wikipedia.org/wiki/Reflective_programming

    In object-oriented programming languages such as Java, reflection allows inspection of classes, interfaces, fields and methods at runtime without knowing the names of the interfaces, fields, methods at compile time. It also allows instantiation of new objects and invocation of methods. Reflection is often used as part of software testing, such ...

  7. Naming convention (programming) - Wikipedia

    en.wikipedia.org/.../Naming_convention_(programming)

    In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation . Reasons for using a naming convention (as opposed to allowing programmers to choose any character sequence) include the ...

  8. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    v. t. e. Coding conventions are a set of guidelines for a specific programming language that recommend programming style, practices, and methods for each aspect of a program written in that language. These conventions usually cover file organization, indentation, comments, declarations, statements, white space, naming conventions, programming ...

  9. pip (package manager) - Wikipedia

    en.wikipedia.org/wiki/Pip_(package_manager)

    pip (package manager) pip (also known by Python 3 's alias pip3) is a package-management system written in Python and is used to install and manage software packages. [ 4] The Python Software Foundation recommends using pip for installing Python applications and its dependencies during deployment. [ 5] Pip connects to an online repository of ...