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  2. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker. GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022. GameMaker accommodates the creation of cross-platform and multi-genre video games using ...

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Windows, macOS, Linux, PlayStation 3, ... Game Maker Language, JavaScript, C++, GLSL, HLSL: ... Java game development framework, provides a unified API that works ...

  4. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker. Game-Maker (aka RSD Game-Maker) is an MS-DOS -based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1] Game-Maker also was sold under various names by licensed ...

  5. List of open-source video games - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source_video...

    This is a list of notable open-source video games. Open-source video games are assembled from and are themselves open-source software, including public domain games with public domain source code. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive license.

  6. Game Editor - Wikipedia

    en.wikipedia.org/wiki/Game_Editor

    Game Editor is a 2D game authoring package. It supports multi-platform development to iPhone, iPad, Mac OS X, Windows (Windows 95-Windows 10), Android, Linux, Windows Mobile-based Smartphones, GP2X, Pocket PCs, and Handheld PCs. [ 1] Compatibility with these platforms is mentioned on Game Discovery, [ 2] a popular site for game developers ...

  7. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  8. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    t. e. A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs such as a level editor. [ 1] The "engine" terminology is akin to the term "software engine" used more widely in the software industry . Game engine can also refer to the development ...

  9. Twine (software) - Wikipedia

    en.wikipedia.org/wiki/Twine_(software)

    Twine 2 is a browser-based application written in HTML5 and Javascript, also available as a standalone desktop app; it also supports CSS. [ 5] It is currently in version 2.9.0, as of June 2024. [ 1] Rather than using a fixed scripting language, Twine supports the use of different "story formats".