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The relationships between digital media use and mental health have been investigated by various researchers—predominantly psychologists, sociologists, anthropologists, and medical experts—especially since the mid-1990s, after the growth of the World Wide Web. A significant body of research has explored "overuse" phenomena, commonly known as ...
Vision problems. Too much video game playing may cause vision problems. [11] Extensive viewing of the screen can cause eye strain, as the cornea, pupil, and iris are not intended for mass viewing sessions of electronic devices. Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen.
Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.
In 2023, 26.7% of executives at Level 8 or above were women. That’s up from 25.2% in 2022 and 24.1% in 2021. But earlier this month, I was reminded of Amazon’s male-dominated leadership beyond ...
Chronic stress has been connected to high blood pressure, which can lead to heart attacks and strokes, fatigue, ulcers, headaches, backaches, difficulty concentrating, and irritability ...
The news anchor for KSLA in Shreveport, Louisiana from 1954 to 1984 and later a member of the Louisiana Public Service Commission from 1985 to 2002, Owen was stricken with polio when he was a teenager and wore a leg brace for the rest of his life. Kerry Packer: 1937–2005 Publishing, media and gaming tycoon who owned the Australian Nine ...
By Pratik Jain. (Reuters) -Johnson & Johnson's experimental drug helped reduce symptoms of depression as well as insomnia in patients with major depressive disorder (MDD) in a late-stage trial ...
The magazine was renamed into VideoGames - The Ultimate Gaming Magazine starting with the September 1993 issue and dropped computer game coverage. In an effort to compete with magazines popular at the time, [ citation needed ] such as GamePro , the magazine was made more kid-friendly with vibrant colors and issues often featured a videogame ...