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The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and ...
LifeWiki's homepage. LifeWiki is a wiki dedicated to Conway's Game of Life. It hosts over 2000 articles on the subject and a large collection of Life patterns stored in a format based on run-length encoding that it uses to interoperate with other Life software such as Golly.
Winning Ways for Your Mathematical Plays. Winning Ways for Your Mathematical Plays (Academic Press, 1982) by Elwyn R. Berlekamp, John H. Conway, and Richard K. Guy is a compendium of information on mathematical games. It was first published in 1982 in two volumes. The first volume introduces combinatorial game theory and its foundation in the ...
Methuselah (cellular automaton) The die hard Methuselah lives for 130 generations before all cells die. In cellular automata, a methuselah is a small "seed" pattern of initial live cells that take a large number of generations in order to stabilize. More specifically, Martin Gardner defines them as patterns of fewer than ten live cells which ...
Bill Gosper discovered the first glider gun in 1970, earning $50 from Conway. The discovery of the glider gun eventually led to the proof that Conway's Game of Life could function as a Turing machine. For many years this glider gun was the smallest one known in Life, although other rules had smaller guns.
Still life (cellular automaton) In Conway's Game of Life and other cellular automata, a still life is a pattern that does not change from one generation to the next. The term comes from the art world where a still life painting or photograph depicts an inanimate scene. In cellular automata, a still life can be thought of as an oscillator with ...
golly .sourceforge .net. Golly is a tool for the simulation of cellular automata. It is free open-source software written by Andrew Trevorrow and Tomas Rokicki; [3] it can be scripted using Lua [1] or Python . It includes a hashlife algorithm that can simulate the behavior of very large structured or repetitive patterns such as Paul Rendell's ...
Life without Death is a cellular automaton, similar to Conway's Game of Life and other Life-like cellular automaton rules. In this cellular automaton, an initial seed pattern grows according to the same rule as in Conway's Game of Life; however, unlike Life, patterns never shrink. The rule was originally considered by Toffoli & Margolus (1987 ...