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  2. Golly (program) - Wikipedia

    en.wikipedia.org/wiki/Golly_(program)

    golly .sourceforge .net. Golly is a tool for the simulation of cellular automata. It is free open-source software written by Andrew Trevorrow and Tomas Rokicki; [3] it can be scripted using Lua [1] or Python . It includes a hashlife algorithm that can simulate the behavior of very large structured or repetitive patterns such as Paul Rendell's ...

  3. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and ...

  4. LifeWiki - Wikipedia

    en.wikipedia.org/wiki/LifeWiki

    LifeWiki's homepage. LifeWiki is a wiki dedicated to Conway's Game of Life. It hosts over 2000 articles on the subject and a large collection of Life patterns stored in a format based on run-length encoding that it uses to interoperate with other Life software such as Golly.

  5. Life-like cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Life-like_cellular_automaton

    A cellular automaton (CA) is Life-like (in the sense of being similar to Conway's Game of Life) if it meets the following criteria: The array of cells of the automaton has two dimensions. The neighborhood of each cell is the Moore neighborhood; it consists of the eight adjacent cells to the one under consideration and (possibly) the cell itself.

  6. Hashlife - Wikipedia

    en.wikipedia.org/wiki/Hashlife

    Hashlife is a memoized algorithm for computing the long-term fate of a given starting configuration in Conway's Game of Life and related cellular automata, much more quickly than would be possible using alternative algorithms that simulate each time step of each cell of the automaton. The algorithm was first described by Bill Gosper in the ...

  7. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays. [2] Cellular automata have found application in various ...

  8. Puffer train - Wikipedia

    en.wikipedia.org/wiki/Puffer_train

    The first known puffer, in Conway's Game of Life, was discovered by Bill Gosper; it is a dirty puffer, but eventually stabilizes to leave a pattern of debris that repeats every 140 generations. Since then, many puffers have been discovered for this cellular automaton, with many different speeds and periods.

  9. Methuselah (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Methuselah_(cellular...

    In Conway's Game of Life R-pentomino to stability in 1103 generations In Conway's Game of Life , one of the smallest methuselahs is the R- pentomino , [2] a pattern of five cells first considered by Conway himself, [3] that takes 1103 generations before stabilizing with 116 cells.

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