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Cheat Engine is a tool for cheating in computer games and reverse engineering, developed by Eric Heijnen since 2000. The latest stable release is version 7.5, which was released in February 2023 and supports Windows, macOS and Linux.
A comprehensive list of notable video games that are assembled from and themselves open-source software, with various licenses and genres. Find out the titles, release dates, engines, licenses, content licenses, dimensions, and programming languages of each game.
This web page lists various video games that have their source code available to the public or the game's community. The source code may be released under different licenses, distributed by various means, and written in different languages.
A comprehensive list of game engines with their primary programming language, release year, scripting, cross-platform, 2D/3D orientation, target platform, notable games, license and notes. Find the engine used to develop your favorite game or learn about different game development tools.
This web page lists software products that have available source code, but are not free or open source. It shows the original author, release date, source code availability, license, and notes for each software product.
Learn about the definition, history and examples of open-source video games, whose source code is open to modification and distribution. Find out how open-source games differ from free software and proprietary games, and what challenges they face in the gaming industry.
MIT/Public-domain software—Proprietary (engine/game code) Love Conquers All Games Developed using the Ren'Py engine, the game code for Analogue: A Hate Story was released on May 4, 2013 under a public-domain-equivalent license. The source code release includes the entire script of the game for context, but the script remains proprietary. [245]
Learn about the software development of video games, the skills and tools required, and the development process from design to testing. This article covers various aspects of game programming, such as simulation, graphics, AI, physics, audio, network, and database.