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  2. Template (C++) - Wikipedia

    en.wikipedia.org/wiki/Template_(C++)

    A class template provides a specification for generating classes based on parameters. Class templates are generally used to implement containers. A class template is instantiated by passing a given set of types to it as template arguments. [4] The C++ Standard Library contains many class templates, in particular the containers adapted from the ...

  3. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    The Standard Template Library ( STL) is a software library originally designed by Alexander Stepanov for the C++ programming language that influenced many parts of the C++ Standard Library. It provides four components called algorithms, containers, functions, and iterators. [1]

  4. High-level design - Wikipedia

    en.wikipedia.org/wiki/High-level_design

    High-level design (HLD) explains the architecture that would be used to develop a system. The architecture diagram provides an overview of an entire system, identifying the main components that would be developed for the product and their interfaces. The HLD can use non-technical to mildly technical terms which should be understandable to the ...

  5. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    Templates in C++ may also be used for template metaprogramming, which is a way of pre-evaluating some of the code at compile-time rather than run-time. Using template specialization, C++ Templates are Turing complete. Technical overview. There are many kinds of templates, the most common being function templates and class templates.

  6. Jinja (template engine) - Wikipedia

    en.wikipedia.org/wiki/Jinja_(template_engine)

    Jinja (template engine) Jinja is a web template engine for the Python programming language. It was created by Armin Ronacher and is licensed under a BSD License. Jinja is similar to the Django template engine but provides Python-like expressions while ensuring that the templates are evaluated in a sandbox. It is a text-based template language ...

  7. Use case - Wikipedia

    en.wikipedia.org/wiki/Use_case

    Outlines. v. t. e. In software and systems engineering, the phrase use case is a polyseme with two senses : A usage scenario for a piece of software; often used in the plural to suggest situations where a piece of software may be useful. A potential scenario in which a system receives an external request (such as user input) and responds to it.

  8. C++11 - Wikipedia

    en.wikipedia.org/wiki/C++11

    C++11 is a version of the ISO / IEC 14882 standard for the C++ programming language. C++11 replaced the prior version of the C++ standard, called C++03, [1] and was later replaced by C++14. The name follows the tradition of naming language versions by the publication year of the specification, though it was formerly named C++0x because it was ...

  9. Software framework - Wikipedia

    en.wikipedia.org/wiki/Software_framework

    Software framework. In computer programming, a software framework is an abstraction in which software, providing generic functionality, can be selectively changed by additional user-written code, thus providing application-specific software. It provides a standard way to build and deploy applications and is a universal, reusable software ...