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  2. Grinding (video games) - Wikipedia

    en.wikipedia.org/wiki/Grinding_(video_games)

    Grinding (video games) Grinding is a term used in video game culture, referring to the act of repeating an action or set of actions, including non-repetitive tasks to achieve a desired result at a level of certain difficulty, typically for an extended period of time, such as earning experience points, in-game loot and currency or to improve a ...

  3. Muscle memory - Wikipedia

    en.wikipedia.org/wiki/Muscle_memory

    Muscle memory is a form of procedural memory that involves consolidating a specific motor task into memory through repetition, which has been used synonymously with motor learning. When a movement is repeated over time, the brain creates a long-term muscle memory for that task, eventually allowing it to be performed with little to no conscious ...

  4. Perseveration - Wikipedia

    en.wikipedia.org/wiki/Perseveration

    Perseveration. Perseveration, in the fields of psychology, psychiatry, and speech–language pathology, is the repetition of a particular response (such as a word, phrase, or gesture) regardless of the absence or cessation of a stimulus. It is usually caused by a brain injury or other organic disorder. [ 1] Symptoms include "lacking ability to ...

  5. Automaticity - Wikipedia

    en.wikipedia.org/wiki/Automaticity

    In reading. LaBerge and Samuels (1974) helped explain how reading fluency develops. [ 5] Automaticity refers to knowing how to perform some arbitrary task at a competent level without requiring conscious effort — i.e., it is a form of unconscious competence . Moreover, if the student is automatic or is "a skilled reader, multiple tasks are ...

  6. Hyperfocus - Wikipedia

    en.wikipedia.org/wiki/Hyperfocus

    Hyperfocus is an intense form of mental concentration or visualization that focuses consciousness on a subject, topic, or task. In some individuals, various subjects or topics may also include daydreams, concepts, fiction, the imagination, and other objects of the mind. Hyperfocus on a certain subject can cause side-tracking away from assigned ...

  7. Overlearning - Wikipedia

    en.wikipedia.org/wiki/Overlearning

    The effect size for physical tasks was smaller than the effect size for cognitive tasks. [2] The amount of overlearning affected retention: more overlearning led to more retention on both types of task. [2] The length of the retention interval also affected overlearning, but the effects were different for physical and cognitive tasks.

  8. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    A core or compulsion loop is any repetitive gameplay cycle that is designed to keep the player engaged with the game. Players perform an action, are rewarded, another possibility opens and the cycle repeats. [ 8] A compulsion loop may be distinguished further from a core loop; while many games have a core loop of activities that a player may ...

  9. Rumination (psychology) - Wikipedia

    en.wikipedia.org/wiki/Rumination_(psychology)

    Rumination (psychology) Rumination appears closely related to worry. Rumination is the focused attention on the symptoms of one's mental distress. In 1998, Nolen-Hoeksema proposed the Response Styles Theory. [ 1][ 2], which is the most widely used conceptualization model of rumination. However, other theories, have proposed different ...